v. 0.2.1: Biggest Update Yet!
Veneficus » Devlog
So far this is the largest update I've added to the game, making large changes in many areas.
In this update I:
- (sorta) fixed enemy AI so they A: path find better in tight areas, B: automatically target the player when attacked, and C: don't attack without playing an attack animation
- In addition I've added two new enemies although some sprites remain unfinished
- a goblin enemy which is very fast and small but has low damage and health
- and a skeleton wizard which is a ranged enemy
- Second level has been added
- It includes both new enemies as well as a new boss and trap
- You now can unlock spells through a leveling system
- gain xp when defeating level
- screen displays level stats after you beat a level
- added a settings menu where a level tree is displayed
- New SFX (a couple new for spells and many new for UIs)
- enemies can drop health potions so you dont need healing spell to gain health back
- new door sprites and some new tiles to make things look a bit cleaner
- you now have multiple lives
- A secret counter is displayed in levels
- UI features are shown more dynamically
Next update should hopefully be a large update to spell customizability!
Files
web.zip Play in browser
46 days ago
Veneficus
Build powerful spells to take on dangerous dungeons!
More posts
- Update v.0.3.1: A large number of small changes5 days ago
- Update v.0.3.0: ITEMS! (A lot of items)18 days ago
- 0.2.0: New level system!63 days ago
- Update 0.1.2: RUNES! (but they actually work now)75 days ago
- Update 0.11: Artifacts 2 + General improvmentsDec 19, 2024
- Update 0.1: Artifacts!Dec 15, 2024
- My first attempt at a commercial game!Dec 12, 2024
Leave a comment
Log in with itch.io to leave a comment.