Update v.0.3.1: A large number of small changes


After a pretty major last update, I wanted to mainly focus on some juice and Qol things including

  • tons of particles, which should hopefully make the game feel a lot less bland, especially given the pretty mediocre art
    • effect particles
    • spell impact particles
    • blood particles for enemies
    • ambient particles, customizable with each level
    • Enemies have a hit effect
  • New Npc  and shop that sells new currency souls for a health boost
    • Also added dialogue system that will certainly be used in the future
  • Editable controls
  • Settings menu saves changes
  • Many actions now require an activate input which should help make some things less confusing
  • Respawning now returns you to beginning of level so you dont just die to the same enemy over and over again
  • I had to change how the minimap works to better optimize the game. it now just shows a simplified map and markers that track enemy positions
  • hit stop effect when your damaged

Nothing huge but some good progress to prepare for bigger updates in the future and the eventual release. 

Files

web.zip Play in browser
67 days ago

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