Update v.0.3.1: A large number of small changes
Escape the Slaughterhouse » Devlog


After a pretty major last update, I wanted to mainly focus on some juice and Qol things including
- tons of particles, which should hopefully make the game feel a lot less bland, especially given the pretty mediocre art
- effect particles
- spell impact particles
- blood particles for enemies
- ambient particles, customizable with each level
- Enemies have a hit effect
- New Npc and shop that sells new currency souls for a health boost
- Also added dialogue system that will certainly be used in the future
- Editable controls
- Settings menu saves changes
- Many actions now require an activate input which should help make some things less confusing
- Respawning now returns you to beginning of level so you dont just die to the same enemy over and over again
- I had to change how the minimap works to better optimize the game. it now just shows a simplified map and markers that track enemy positions
- hit stop effect when your damaged
Nothing huge but some good progress to prepare for bigger updates in the future and the eventual release.
Files
web.zip Play in browser
67 days ago
Escape the Slaughterhouse
Build powerful spells to take on dangerous dungeons!
More posts
- Update v0.3.3 - Game design rant and its a roguelike now!51 days ago
- Update 0.3.2 - You're a cow57 days ago
- Update v.0.3.0: ITEMS! (A lot of items)80 days ago
- v. 0.2.1: Biggest Update Yet!Feb 15, 2025
- 0.2.0: New level system!Jan 29, 2025
- Update 0.1.2: RUNES! (but they actually work now)Jan 17, 2025
- Update 0.11: Artifacts 2 + General improvmentsDec 19, 2024
- Update 0.1: Artifacts!Dec 15, 2024
- My first attempt at a commercial game!Dec 12, 2024
Leave a comment
Log in with itch.io to leave a comment.