Update v.0.3.1: A large number of small changes


After a pretty major last update, I wanted to mainly focus on some juice and Qol things including

  • tons of particles, which should hopefully make the game feel a lot less bland, especially given the pretty mediocre art
    • effect particles
    • spell impact particles
    • blood particles for enemies
    • ambient particles, customizable with each level
    • Enemies have a hit effect
  • New Npc  and shop that sells new currency souls for a health boost
    • Also added dialogue system that will certainly be used in the future
  • Editable controls
  • Settings menu saves changes
  • Many actions now require an activate input which should help make some things less confusing
  • Respawning now returns you to beginning of level so you dont just die to the same enemy over and over again
  • I had to change how the minimap works to better optimize the game. it now just shows a simplified map and markers that track enemy positions
  • hit stop effect when your damaged

Nothing huge but some good progress to prepare for bigger updates in the future and the eventual release. 

Files

web.zip Play in browser
5 days ago

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